![]() I think in your blend file it's s4studio_mesh_3 that is your main hair? If so, keep that one and delete the others. This should be the mesh group that the game displays when your sim is NOT wearing a hat. Try the long rocker hair instead.ĭelete your mesh groups that have a hat chop so that you have just one mesh group. You'll see it has UV islands on the head section of the CAS map. I don't think this one's a good choice as it has sections that are partly on the sim's head. You cloned the yfHair_PigtailsLongWavyBangs. ![]() For some reason, whenever you append anything to Blender a rig and bone_bone_shape always is included. You need a rig for animation but you should have only one rig. You have an extra rig and a bone_bone_shape in your scene. You'll need to know how EA handles things since your meshes have to be done the same way. ![]() Take a look at this page and read through it. It's important to study how EA hairs are put together. Just letting you know that others might have trouble downloading it. You should know that my antivirus flagged your files as being potentially "dangerous." I know your file is safe.
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